
Since graduating at ESAT in 2013, I have worked as a programmer across both video games and VR projects focused on visual demonstrations for companies such as architectural visualization and interactive experiences.
In recent years, I have fully dedicated myself to game development, which is where my true passion lies. Specifically, I have worked on academic playable demos and game ports for platforms including Nintendo Switch, PS4, PS5, Xbox Series, Xbox One, and Steam.
In these projects, my responsibilities included analyzing code to integrate platform-specific features such as trophies/achievements, technical requirements compliance, and activities. I was also responsible for achieving target performance on each platform, using profiling tools such as Unreal Insights and RenderDoc.
This experience provided me with extensive exposure to material development, particle systems, HLOD tools, and a wide range of editor workflows, significantly enhancing my technical and artistic proficiency.
I also assist final-year students at ESAT, guiding them in the development of fully playable demos for their final career projects. In this role, I manage teams of 5–10 students, creating timelines and individual task assignments, while providing ongoing technical support throughout the development process.
Currently, I am focusing into the field of tech art, applying my programming skills to support and enhance art development.